In the case of HeartGold and SoulSilver, it's the Pokewalker. But it's clear that there needs to be a real hook to get people to come back to something they've already played. And yet, we keep coming back because the gameplay is so timeless. We're still listening to hearing them make growls and cries that are restricted by 8-bit Game Boy sound technology. We're still battling Pokemon that don't animate. At the very least it's interesting to see how one team can continue to drive excitement in its games without really pushing the envelope. Good as they look (and they do look good), these aren't the most visually impressive experiences on the handheld. The Game Boy Color designs look great in this environment, but let's be fair: Game Freak's Poke mon DS engine is meant to mimic the old-school Game Boy experience. GameFreak brought the Gold and Silver maps, locations, and storyline and gave them the Diamond, Pearl, and Platinum shine. They look identical to Diamond, Pearl, and Platinum because HeartGold and SoulSilver are using that same tech. HeartGold and SoulSilver build their foundation on a ten year old quest and a four year old DS engine. Hell, it took Nintendo to throw a new gadget into the box for me to get excited for yet another Pokemon game.
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I wouldn't blame anyone for skipping over this Pokemon update now because they've done it all before. Though the game evolves with the systems it's made for, it's the same game we've been playing for years. Even with the countless clones that have attempted the same style, no other game has been able to do what the Pokemon RPG does even a decade and a half later. The thrill of finding rare Pokemon, the satisfying "click" of catching an elusive creature, the feeling of accomplishment when you've completed your Pokemon collection. But the game continues to be as engrossing and addictive as ever because of the sense of personal gratification. The game's design is rooted into the older Japanese RPG style consisting of random battles and turn-based menu-selection fights. and that's where strategy comes into play. Each Pokemon has strengths and weaknesses against other Pokemon because of their type - water types are stronger against fire types, bug types strong against grass types, etc. In this world, all creatures are Pokemon, and you have the ability to catch wild Pokemon and bring them into your collection of fighters. HeartGold and SoulSilver follow the exact formula of the Pokemon RPG: you're on a quest to become the best Pokemon trainer around.
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If you're new to Pokemon don't worry - just like the previous games in the series, HeartGold and SoulSilver do an excellent job weaning you into the addictive gameplay that the series is known for. Most importantly, the new Pokewalker gadget brings a welcome twist to the familiar franchise, making HeartGold and SoulSilver a bit more attractive to those who've already experienced the series several times over the last 14 years.
Game Freak did more than give the experience a new coat of paint with the 3D engine from Diamond, Pearl, and Platinum they also added things to discover during the massive quest. On the surface the two games are virtually identical to each other, but each houses different species of Pokemon to make them unique. Pokemon HeartGold and SoulSilver are the two latest games in the Pokemon RPG series and are remakes of Pokemon Gold and Silver that existed on the Game Boy Color.
Curse those guys tickling my gadget fetish with the bundled Pokewalker. There's only so much "gotta catch 'em all" one can take, and after playing through the addictive series for more than a decade, I felt maybe it might be time to pass the review gauntlet off to another editor.īut then Nintendo and Game Freak did something devious: they sucked me back in again. I'll admit it: after chugging through several dozen hours of Pokemon Platinum, I felt that my time in the world of Pokemon RPGs was coming to an end.